![]() ![]() “There are parts of the game that you’ll need to participate in to advance, like farming and battling, but there are ways to make different elements more or less challenging for yourself. Since it’s a laid-back game, we’re hoping that the progression won’t be ‘core’ to the gameplay. “We’re aiming to let people focus on what they like best, but the general progress is tied to a mixture of all aspects of the game. “It’s a difficult balance between providing a core progression, connecting the gameplay elements and letting people play their own way,” says Wasser. Could you treat Ooblets entirely as a farming game? Or as a battler if crops aren’t your thing? Given that emphasis on self-directed play, I ask what happens if you want to focus on farming or on training ooblets. ![]() Building out the world of Oob has been really fun and we want players to feel like they’re a part of both the existing world and also its development." “There’s an element of escapism in farming, building and town-based games that we’re drawn to. “When we started, not much of the game was comparable to Animal Crossing, but over time we’ve embraced a lot more of the customisation and collection aspects,” says Wasser. To my mind there’s a common thread of cultivation there, either with farm crops, with relationships or with small creatures. ![]()
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